You have questions. I have answers.
Why a sprite comic, for heaven's sake?
It is a good question, isn't it? Sprite comics are generally percieved as the most cliche-ridden medium on the Internet. So why add another to the pile?
The answer's ridiculously simple: I like the sprited style. I like the way it looks. I like the ideas I get to play with. I like the efficiency of making sprites and backgrounds. In short, I like what it does for my comic.
Look, if I were making this comic with the intention of becoming a professional artist, or even with the intention of making a temporary living off it, then I'd say I'd be justified in picking up the pencil and learning to draw. But I'm not. I'm doing this as a non-profit hobby, and I'm primarily interested in the writing component. I like working with a visual medium, but for me it'll always be about the storytelling.
Obviously plenty of people choose make a sprite comic because it requires minimum effort, and continue to put minimum effort into said comic until they become bored with it. I understand how that's depressing to anyone who honors high-quality art and storytelling on an Internet that frequently seeks the lowest common denominator. I get that.
But there's nothing inherently wrong with the medium. Sprite comics don't have to represent the bottom of the barrel. The pixel-based method of illustration doesn't preclude a sprite comic rising above the masses and telling a story that lights up the imagination. That's the goal I shoot for in my work. Whether or not I've succeeded is something you'll have to decide for yourself.
You realize that, no matter what you say, most of the Internet will still hate your sprite comic and want to shoot it on sight.
So be it. I accepted that when I decided to keep writing this comic.
Look, even if I accept sprite comics as valid, you've got to admit that your spriting style is kind of weird. Almost all of your sprites are made by putting two drastically different video games, artistically, speaking, together. The ones that aren't come from other sources entirely. Doesn't that unsettle you at all?
Should it? So long as the illustrations don't grate on your eyes, what's the real problem?
I understand that many sprite comics aim to depict and/or reinterpret a single video game. So they work tirelessly to make sprites that fit completely into that video game's style. That's cool. I respect that. But I'm going for something different here, by stitching several universes together into a philosophical, introspective whole. Therefore, I feel that mixing several sets of pixels into something I can make use of is not a major problem.
The end result of mixing these styles is, in my opinion, not much different than a generic, overexaggerated cartoon style. And surprisingly deep, moving, even epic stories have in the past been told within such limitations. I think you'll get used to it as you read on.
What about the Author character? Isn't that the most egregious cliché in sprite comic history?
Clichés are useful if you know what to do with them. The fascinating thing about the Author cliché is that, with thousands upon thousands of sprite comic makers employing it, it begins to seem that fiction itself is created by a vast network of Authors, who design universes according to their whim. Well then, what are the implications of that? For free will? For storytelling? For life? Why not deconstruct that cliché and see where it takes me?
That's the general idea, anyway. Again, you decide if and when I've pulled it off. But wouldn't it be superb to turn a sprite comic's greatest cliché into its most innovative idea?
All that may be true, but you've got to admit the first hundred comics or so aren't very well-written.
Acknowledged. What can I say? They were made when I was thirteen. At least I remade that bunch visually so they wouldn' be total eyesores.
You also have to admit that you wrote another sprite comic heavily into your plot.
So I did. At the time, it was a way of paying tribute to another comic-maker who inspired me to take up pixel-wrangling. Fortunately, I think I've explained things in a way that Reporterz stands on its own.
Good question. It was a naming choice that seemed appropriate to me at the time. It stuck. Just think of it as a nonsense word that encapsulates the comic.
Just to be clear, we are talking about video game universes intermingling, right? I've seen that one too many times before.
Yes, but I hope to pull it off with a little more skill. Rather than throw a bunch of video games together because video games are just so kool, I hope to show each video game as a universe of its own, reinventing it and introducing it to you anew. You need not be interested in video games to read this comic; I'm just experimenting with ideas here. After all, I've mixed such things as The Lord of the Rings in, as well.
How often do you update?
When I started, I attempted to update daily. This soon proved impossible. These days I'd like to aim for three comics a week. We'll see how it goes.
What do you use to make your comics?
Microsoft Paint. Adobe Photoshop for special effects.
What would you rate Reporterz, if you were to go by the film ratings system?
Oh, PG at the moment. I don't really go for a lot of swearing. Eventually, it'll become PG-13.
Can I make a cameo appearance?
Sorry. This comic doesn't really work like that. If I personally need a generic Author character, I may elect to use a reader, but I only do this of my own accord. Don't ask.
So what Legend of Zelda game are the Link and Zelda in your game from?
They're from a composite universe that's based on all of them. More details on that will be revealed later.
Anything else? Ask it on the forum.